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12 Bit Sprites Things

February 3rd, 2015, 3:37 pm

Average Rating: None
Made For Fun.
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Author's Comments:

Reply, February 3rd, 2015, 3:41 pm

its not 8 bit or 16 bit but its advance. I Call It 12 bit... Also GsMan Is copyrighted to gsman so he can use this if he wants.
Listed from top to bottom:
Marnix,Lixa,Megaman,Mario Hats.
Marnix (3x) Lixa (2x) Navig, Gsman
Megaman 1.1 (3x) Mario (2x)

Reply Advertisement, May 24th, 2019, 10:12 am

User's Comments:

Reply Mechist, February 3rd, 2015, 4:18 pm

it's neither 8 or 16 bit.

8 bit - 3 colors per layer

16 bit - 6 colors per layer

12 bit is literally impossible because it'd be a fraction of colors per layer.

this is basically two shades per color on each layer, with a non-allocated pallete.

it equals up to something only a computer could display (meaning nes/snes couldn't display this image without moderations)


also really the size of the sprites wouldn't work too well either.

8 bit programming is designed for one layer of an image to be 16x16 dimensions except for specifically made to be larger, ex backgrounds

16 bit programming is 32x32, and has more capabilites

12 bit would have to be a very awkward height to width ratio at that, so uh...

yeah it's not possible

Reply ServantofCygnus, February 3rd, 2015, 4:21 pm

12-bit doesn't exist, and it can't no matter how hard you try, sadly to say.

Try sticking to 8-bit.

Reply Cascade, February 3rd, 2015, 4:22 pm

this is technically 16 bit, just not taking full advantage of the color palette 16-bit offers

also the shading doesnt make really make sense: why isnt there a single definite light source?

Reply Cascade, February 3rd, 2015, 4:26 pm

beyond that, your work is copyrighted to you the moment its created

theres no need to outright state its copyrighted to gs, thats a given

in such a case, as long as you arent using that gsman sprite to work a profit without his permission, youre entirely free to deny him use of that sprite

look into how it works a little more.

Reply Red Haired Bastard, February 3rd, 2015, 4:29 pm

12 Bit!
Yes! Its Genius!
Better CopyRight it before someone steals that amazing idea.
Also fucking amazing Shading bro. on a scale from one to shading it is.
i'd give it an Edge Outta Ten!
Keep up the FAN-TAS-TIC work.
You motherfucker-ing Genius.

Reply, February 3rd, 2015, 6:08 pm

Oh No One Got The Refrence? The Name Was A Joke Because Of What HitmanFan Said About The Last One I Made aka Gsman Revamp 1.1, Also I Put This Here just Cause.
It Is 16bit?, I Never Saw It As That more like a edited Revamped 8bit. It Did Take A Few Hours To make but whatever.

Oh And Hi Red Hair Your Sarcasm Certainly helps Capture how much hard work was put to make these simple revamps. Fan-Tas-Tic Joke i give it a -1. Whatever floats your boat. (sighs*)

Reply hitkid96fan, February 3rd, 2015, 6:14 pm That wasn't even a reference.

I was just making comments about how it looks too 8-bit on a BG from Star City and too 16-bit on a 8-bit BG from Mega Man. That was more like a complaint than a reference.

Reply, February 3rd, 2015, 6:20 pm

@hitkid96fan: Oh ok.

Reply hitkid96fan, February 3rd, 2015, 6:04 pm

Gotta love this. First thing people comment about, technicalities with 12-bit and how it would work out.

But yeah, next time, do some research.

Reply kwane, February 9th, 2015, 11:21 am

@Blackhunter1000: this still is mediocre sprite work*





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